"Fixed" HUD in PSVR still moves around
Unclear to me whether this is an actual bug or just a dubious design decision, since the "float" one does work differently—but unlike in every other VR game with a HUD I've played, it moves along with your viewpoint here, instead of staying in one place that you can see if you're facing the camera. Which helps a lot with making sure that you haven't got turned around, etc., and is also much less distracting.
2020-09-24, 03:36 PM
2020-09-24, 06:19 PM
2020-09-24, 06:15 PM
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