Custom entity that has "runtime_identifier": "minecraft:slime", when dead will spawn slimes instead of the custom entity.
Partner Rank: 3
Partner Team Reporting: TNTgames
Verification Builds: 1.15.0.55 (Beta)
Summary:
When a slime is dead and the slime's size is larger than 1, it dies and spawns 2-4 new slimes equivalent to its size divided by 2, rounding down.
If I make a custom entity that has the "runtime_identifier": "minecraft:slime", when spawning that entity, it will be generated in all sizes like normal slime.
Impact: Prevents a custom entity with a slime runtime identifier from spawning itself when dead.
Repro Steps:
- I made a custom slime entity with "runtime_identifier": "minecraft:slime"
- When I spawned that entity, it came out of all sizes as it works with normal slime.
Observed Results: When the custom slime is dead and its size is larger than 1, it spawns 2-4 normal slimes (minecraft:slime entity) equivalent to its size divided by 2, rounding down.
Expected Results: When the custom slime is dead and its size is larger than 1, it spawns 2-4 custom slimes (from the entity itself) equivalent to its size divided by 2, and doesn't spawn normal slimes.
Screenshots/Videos: No