When moving fast enough player interactions often are not detected on mounted entities
Partner Rank: Rank 2
Partner Team Reporting:
Gamemode One
Verification builds:
1.14.30
Summary:
Interactions/right clicks on a mounted entity are frequently not detected when it is moving fast enough. The issue is observable frequently at 0.5 movement speed but is also prevalent to a lesser degree in slower movement speeds.
Impact:
This bug makes getting input from the player in the form of entity interactions unreliable when moving.
Repro Steps:
- Create a Flatlands world with the provided behavior pack enabled.
- Change your gamemode to creative and spawn a cow.
- Cows in this behavior pack are immediately mountable. Ride the cow.
- Get an iron sword from the creative inventory.
- Interact/right click on the cow with the iron sword. Obverse the brief increase in size and the held item's swing animation.
- Hold forward and repeatedly interact with the mount as quickly as possible.
- Continue this for several seconds.
Observed Results:
As the cow reaches its max speed, the interactions (observable through the swings of the sword) get less frequent.
Expected Results:
All interacts/right clicks on the mounted entity should be detected.
Screenshots/Videos attached: Yes/No
I have attached a behavior pack which modifies the cow to demonstrate this bug.
I have also linked a video demonstrating the reproduction method.
https://www.youtube.com/watch?v=IUx8T4P9P-w&feature=youtu.be
Regression Builds:
Unknown
Notes:
The accuracy of the interaction detection seems to depend on the up/down rotation of the player's head. It is less accurate the lower the player looks.