Mojira Archive
MCM-93

adding a specific damage_sensor prevents /kill from working

Verification builds: 1.2 (464771)
Summary:
adding a specific damage_sensor prevents /kill from working.

Impact:
This makes it difficult to test things on that particular mob since inventive methods are needed to kill the monster.

Repro Steps:
Place down a command block
1. add the following as a component group to an entity.

				"minecraft:damage_sensor": [{
					"on_damage": {
						"filters": {
							"other_with_families": "bad"
						}
					},
					"deals_damage": false
				}]

or use the attached skeleton json and spawn it in a desert or plains biome
2. kill it with /kill @e[type=!Player]

Observed Results:
the mob doesnt die

Expected Results:
it should die

Screenshots/Videos attached: Yes https://youtu.be/vbvZHVklO88
Notes:

Fixed

jigar frobozz

2017-08-26, 06:15 AM

2017-10-15, 02:21 AM

2017-10-15, 02:21 AM

2

0

Future Release

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