adding a specific damage_sensor prevents /kill from working
Verification builds: 1.2 (464771)
Summary:
adding a specific damage_sensor prevents /kill from working.
Impact:
This makes it difficult to test things on that particular mob since inventive methods are needed to kill the monster.
Repro Steps:
Place down a command block
1. add the following as a component group to an entity.
"minecraft:damage_sensor": [{ "on_damage": { "filters": { "other_with_families": "bad" } }, "deals_damage": false }]
or use the attached skeleton json and spawn it in a desert or plains biome
2. kill it with /kill @e[type=!Player]
Observed Results:
the mob doesnt die
Expected Results:
it should die
Screenshots/Videos attached: Yes https://youtu.be/vbvZHVklO88
Notes: