The minecraft:timer component prematurely fires in some conditions
Partner Rank: 2
Partner Team Reporting: Gamemode One
Verification builds: 1.14.0
Summary: The minecraft:timer component does not work properly. The time_down_event fires immediately regardless of the time set in min/max.
Impact: We are unable to use the timer component in our maps.
- Repro Steps:
- Add minecraft:timer component to entity
- Give a min/max value that is greater than 0
- Have the time_down_event call an event
- That event should add a component group which shows that it’s been activated(death, scale, etc.)
Observed Results: The timer ends immediately and the time_down_event fires
Expected Results: The timer should count down from desired values given
Screenshots/Videos attached: No
Regression Builds: Not known
Notes: I’ve attached a behaviour pack for testing purposes. In this pack, I’ve given cows the minecraft:timer event to add a component group that kills them. This event should trigger after 5 seconds, but instead triggers instantly.
2020-01-12, 05:20 AM
2020-04-07, 09:37 PM
2020-04-07, 09:37 PM
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