Mojira Archive
MCM-913

The minecraft:timer component prematurely fires in some conditions

Partner Rank: 2

Partner Team Reporting: Gamemode One

Verification builds: 1.14.0

Summary: The minecraft:timer component does not work properly. The time_down_event fires immediately regardless of the time set in min/max.

Impact: We are unable to use the timer component in our maps.

  1. Repro Steps:
  2. Add minecraft:timer component to entity
  3. Give a min/max value that is greater than 0
  4. Have the time_down_event call an event
  5. That event should add a component group which shows that it’s been activated(death, scale, etc.)

Observed Results: The timer ends immediately and the time_down_event fires

Expected Results: The timer should count down from desired values given

Screenshots/Videos attached: No

Regression Builds: Not known

Notes: I’ve attached a behaviour pack for testing purposes. In this pack, I’ve given cows the minecraft:timer event to add a component group that kills them. This event should trigger after 5 seconds, but instead triggers instantly.

Fixed

Cade Anderson (Edacth)

2020-01-12, 05:20 AM

2020-04-07, 09:37 PM

2020-04-07, 09:37 PM

0

0

Future Release

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