Scoreboard commands run by animation controllers do not execute correctly.
Partner Rank: (On a scale of 1 to 4 where 1 is the most important, how would you rank the importance of this bug?): 3
Partner Team Reporting: Gamemode One
Verification builds: 1.13.1
Summary: When running /scoreboard commands from an animation controller, the command will not fire if triggered immediately when the animation controller/world is loaded.
Impact: This makes using scoreboards in animation controllers very unreliable. Animation controllers start at their 'default' state when a world is relogged. Being able to reset a score value to at the same time an animation controller restarts at it's default state is a highly desirable operation.
Repro Steps:
- Put the included behavior pack and world into your directory.
- Open the included world
- Open your chat, you will see a "hi" message above the "Press T or RETURN to open chat" message. This was printed by the animation controller and shows that it is running.
- Observe the sidebar scoreboard. It will be 0.
Observed Results: The animation controller runs the /say command but not the /scoreboard command.
"/say hi",
"/scoreboard players add @s test 1"
Expected Results: Animation controller properly runs /scoreboard commands.
Screenshots/Videos attached:
Yes, I have attached two screenshots of the observed results.
Regression Builds: No known regression build.
Notes: My assumption is that the command is firing before the scoreboard objective is loaded.
2019-11-27, 03:34 AM
2019-12-04, 06:38 PM
2019-12-04, 06:38 PM
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