Mojira Archive
MCM-895

Scoreboard commands run by animation controllers do not execute correctly.

Partner Rank: (On a scale of 1 to 4 where 1 is the most important, how would you rank the importance of this bug?): 3

 

Partner Team Reporting: Gamemode One

 

Verification builds: 1.13.1

 

Summary: When running /scoreboard commands from an animation controller, the command will not fire if triggered immediately when the animation controller/world is loaded.

 

Impact: This makes using scoreboards in animation controllers very unreliable. Animation controllers start at their 'default' state when a world is relogged. Being able to reset a score value to at the same time an animation controller restarts at it's default state is a highly desirable operation.

 

Repro Steps:

  1. Put the included behavior pack and world into your directory.
  2. Open the included world
  3. Open your chat, you will see a "hi" message above the "Press T or RETURN to open chat" message. This was printed by the animation controller and shows that it is running.
  4. Observe the sidebar scoreboard. It will be 0.

 

Observed Results: The animation controller runs the /say command but not the /scoreboard command.
"/say hi",
"/scoreboard players add @s test 1"
 

Expected Results: Animation controller properly runs /scoreboard commands.

 

Screenshots/Videos attached: 

Yes, I have attached two screenshots of the observed results.

 

Regression Builds: No known regression build.

 

Notes: My assumption is that the command is firing before the scoreboard objective is loaded.

Won't Fix

Cade Anderson (Edacth)

2019-11-27, 03:34 AM

2019-12-04, 06:38 PM

2019-12-04, 06:38 PM

1

1

Future Release

-