Teleports greater than ~0.16 are choppy
Partner Rank: 3
Verification builds: 1.13 release, 1.14.0.50
Regression builds: None, I can reproduce this as far back as 1.2
Summary: When a mob is teleported further than 0.16 blocks during a tick, its movement is very choppy. Movements less than 0.16 blocks look nice and smooth. Stacking multiple teleports (such as teleporting by 0.1 twice for a total of 0.2) result in choppy movement as well.
Impact: This can make entity-based cutscenes distracting, ugly, or unpleasant to watch. This makes a mechanic in an upcoming map unsatisfying to use.
Repro Steps:
- Download and open the attached world
- Press the button between the two command blocks
- Watch the pig and cow as they move
- If you want, increase the value in the right repeating command block to teleport the cow more than 0.17 – it gets even more choppy
Expected Results: They both move smoothly.
Observed Results: The cow stutters as it moves, only the pig moves smoothly.
Screenshots/Videos attached: Yes