Player held items are not rendered when model is overriden
Partner Rank:
2
Partner Team Reporting:
Gamemode One
Verification builds:
1.13.0.34
Summary:
When the player model is overriden by a resource pack, held items are not rendered.
Impact:
We're unable to show what item the player has selected when using a custom model.
Repro Steps:
- Download the attached resource pack.
- Create a world with it enabled.
- Switch camera to front facing third person.
- Put a sword in your hotbar and select that slot.
- Observe the tall head and lack of sword rendered in your hand.
Observed Results:
Items do not render when the player is holding them.
Expected Results:
Held items render near the hands where the leftItem and rightItem bones are.
Screenshots/Videos attached: Yes/No
Yes. I have included a screenshot showing my "tallhead" model holding an unrendered sword.
Regression Builds:
This did not occur in 1.3.0.4
Notes:
I have overridden the player model with a copy of the default player model called "humanoid.custom.tallhead". The only change is that I have made the head twice as tall. Aside from that, the model is identical to the default player.
**I am greatly editing the body of this issue because I have found that this bug is not what I though it was initially. It is a very closely related issue though.
2019-11-17, 04:27 AM
2020-02-19, 08:24 PM
2020-02-19, 08:24 PM
0
1
-