circle_around_anchor behavior freezes when readded with collision
Partner Rank:
1
Partner Team Reporting:
Everbloom Studios
Verification builds:
1.13.0.1 through 1.14.2.50
Summary:
Entities with the circle_around_anchor behavior stop moving when the circle_around_anchor behavior is readded to it via a component group added by an event. This only occurs if the entity has collisions enabled via the physics component.
Impact:
This bug is preventing the release of a finished possible-blockbuster map.
Repro Steps:
- Create and join the provided world. Find the button labeledÂ
MCM-846 - Press it and observe the white cube flying around. Pay attention to the chat, which explains what's happening. Observe the behavior of the entity after the sequence ends.
Observed Results:
When the circle_around_anchor behavior is added after enabling collisions, the entity's AI stops.
Expected Results:
The entity will continue flying around even after the component being re-added.
Screenshots/Videos attached: Yes/No
Yes. Video on YouTube.
Regression Builds:
1.12.0.28