The pivots on individually-rotated geometry cubes are mirrored on the Y axis
*Partner Rank:*
2
*Partner Team Reporting:*
Everbloom Studios
*Verification builds:*
1.13.0.16
*Summary:*
Individually-rotated geometry cubes (on the "1.12.0" model format) are rotated as if their pivot was mirrored on the Y axis (if the pivot is [1, 50, 2], the cube is rotated around [1, -50, 2]). Note that this does not happen with rotated bones, only cubes
*Impact:*
This is inconsistent with how rotated bones work, and breaks models made in the 1.12.0 format
*Repro Steps:*
- Create and join the provided world.
- Look at the model in front of you
*Observed Results:*
The arc is pointing down (the center is at [0, -50, 0])
*Expected Results:*
The arc is pointing up (the center is at [0, 50, 0])
*Screenshots/Videos attached: Yes/No*
Yes. The smiley face is the expected behavior, the frowning face is the bugged behavior.
*Regression Builds:*
1.13.0.2 is the last build this worked as intended