damage_sensor no longer works on players breaking published content
Partner Rank:
1
Partner Team Reporting:
Pathway Studios
Verification builds and Platforms:
Minecraft-Release_UAP_x64_2693265 - 1.13.0.4 RC2
Summary:
The minecraft:damage_sensor component no longer appears to work in player behavior files, breaking a core mechanic of Extreme Monster Trucks.
Impact:
Players take damage and frequently die when running into the exploding debris piles in Extreme Monster Trucks.
Repro Steps:
- Open the map Extreme Monster Trucks
- Get in the bus and drive into any arena
- Run into the TNT piles
Observed Results:
Player takes damage from the exploding TNT.
Expected Results:
Player should not take any damage because the behavior file includes the following:
"minecraft:damage_sensor": [ { "on_damage": { "filters": { "any_of": [ {"test": "has_damage", "value": "block_explosion"}, {"test": "has_damage", "value": "entity_explosion"} ] } }, "deals_damage": false } ]
Screenshot/Video?
Yes, attached.
Regression Builds:
Minecraft-Release_UAP_x64_2514079 - 1.12.0.27 RC2
Notes:
None.