spell_effects on players trigger irregular
Partner Rank: 2
Partner Team Reporting: blockception
Verification builds: 1.12
Summary:
**spell_effects on player seem to trigger irregular
Impact:
missing effects that are necessary to play a map don't perse get given when using the spell_effects component.
Repro Steps:
- step 1
add the following to player effects
"minecraft:spell_effects":{ "add_effects": [ { "effect": "saturation", "amplifier": 1, "duration": 10000, "visible": false } ] },
- step 2
whenever you respawn, join the world or after death. you don't seem to receive 100% of the time the given effects through the spell_effect component
Observed Results:
the player gets hunger bar is depleting in our maps while the player has this spell_effect with saturation
Expected Results:
When joining worlds/servers/respawning that the effects through spell_effect are given.
Screenshots/Videos attached: No
Regression Builds: As I'm aware, this always has been an issue