Mojira Archive
MCM-73

Teleporting into an area with chests sometimes causes a crash

Verification builds: 1.2.7.0 x64 UAP (Release)

Summary: The game crashes when teleporting into an area with a double chest, the crash seems somewhat inconsistent based on where the chests are positioned but doesn't crash when flying into the area without using teleportation. I've removed the chests completely and the game no longer crashes when teleporting near the area, however it would seem that after placing new chests down one-by-one, it seems to be very specific chests that cause a crash. An exception is raised in Debug_Log.txt (see below).

Impact: Game crashes each time the user teleports near to chests.

Repro Steps:

Difficult to give exact instructions given the nature of the issue, however here is what seems to cause the crash for us:

  1. Place down an Armor Stand and place a trapped double chest to the left
  2. Place another trapped double chest to the right
  3. Teleport nearby

Observed Results:

Game client crashes. Doesn't seem to crash for all users. Works with texture packs both on and off.

Expected Results:

Game should teleport player without causing a crash.

Screenshots/Videos attached: Yes (and Video: https://www.youtube.com/watch?v=DVcgnFK3SJ0)

Notes:

```
[25336:25192] - ERROR SYSTEM DEFAULT_ASSERT_HANDLER #54 Assertion failed: Why don't we have a chest ?
Condition is false: blockEntity && blockEntity->isType(BlockEntityType::Chest)
Function: ChestBlockEntity::_validatePairedChest in F:\DarwinWork\10\s\handheld\project\VS2015\Minecraft\Minecraft.Shared\..\..\..\..\src\common\world\level\block\entity\ChestBlockEntity.cpp @ 732
```

Fixed

57Digital

2017-08-08, 03:35 PM

2017-09-07, 06:45 AM

2017-09-07, 06:45 AM

0

0

Future Release

-