Custom entities do not show health while being ridden
Partner Rank:
1
Partner Team Reporting:
Gamemode One
Verification builds and Platforms:
v1.12.0, v1.13.0.1, Windows 10
Regression builds:
Broken since introduction of add-entity
Summary:
When creating a custom entity that the player can ride the entity's health is not displayed while it is being ridden like you get with horses. I suspect that this is maybe hard coded to vanilla entities only.
- The custom entity contained the following components:
- interact
- type_family
- collision_box
- damage_sensor
- movement
- movement.basic
- navigation.walk
- jump.static
- push_through
- fire_immune
- input_ground_controlled
- physics
- inventory
- equippable
- timer
- fall_damage
- environment_sensor
- health
If I change the identifier in the custom entity's description from it's custom identifier to minecraft:horse I am able to see it's health from the heath component.
Impact:
Affects upcoming content
Repro Steps:
- Create a custom entity and make it rideable
- Apply the BP to a world and join it
- Spawn the entity, mount it and observe the result
- Close the world and change the identifier to minecraft:horse
- Observe the expected result
Observed Results:
The entity's health is not displayed above the player's hotbar
Expected Results:
The entity's health displays correctly while riding it