Particles only render while the center is on-screen
Partner Rank: 3
Verification builds: 1.12.0.11, 1.11, 1.8
Regression builds: Broken since 1.8, the first version that added custom particles
Summary: A particle is only rendered as long as its center is on-screen. This means an entire half of the particle can simply disappear from existence as the camera moves, and reappear all at once. Does not seem to affect vanilla particles.
Impact: Can't use "holographic" particles effectively, looks flickery/distracting
Repro Steps:
- Download and open the attached world.
- Press the button on the command block and look up.
- Move your camera around. As long as the black dot is visible, the rest is as well. When the block dot is off-screen, the entire circle disappears.
Expected Results: Particle is visible as long as any part of its bounds are on-screen.
Observed Results: Particle derenders too early, disappearing when a single point in its center is off-screen.
Screenshots/Videos attached: Yes