Certain distances can cause z-fighting to appear
Partner Rank:
4
Verification builds:
Beta 1.12.9 2327703
Summary:
Z-fighting on textures appear after a distance on bones with slight inflations
Impact:
This makes models appear broken/glitchy which could affect ratings/ overall perception of content
Repro Steps:
- Download MCM-685 world from Greg
- Load up the world and naviage to 0, 4, 0
- If no entity is present type "/summon noxcrew:test"
- Slowly walk away from the entity
- Observer the z-fighting appear after a certain distance away
Observed Results:
When using bones with a very small amount of inflations, for example 0.0001, the texture starts to z-fight as the player moves further away from the entity.
Expected Results:
The texture is always displayed the same, no matter the distance from the entity
Screenshots/Videos attached:
Yes, also obtain the world files from mco_noxcrew slack channel
Notes:
This bug was discovered during development of content and does not affect what is being produced. We were attempting to use inflation here in an effort to remove z-fighting.
Regression Builds:
Since inception