/spreadplayers permanently loads distant chunks
Partner Rank: 3
Verification builds: 1.11
Summary: When mobs are spread with /spreadplayers to distant chunks, those chunks are loaded permanently until visited. In the extreme, this makes the world entirely unplayable as many completely irrelevant chunks are loaded up.
Repro Steps:
- Create a new superflat world in creative mode. Make sure coordinates are visible.
- Grab a mooshroom spawn egg from the creative inventory and spawn 40 or so mooshrooms.
- Run this command:
/spreadplayers ~ ~ 0 10000 @e[type=mooshroom]
- Run this command:
/say @e[type=mooshroom]
- Count the number of mooshrooms found. It's usually around 20. These mooshrooms are still loaded for some reason.
- Close and reopen the world.
- Run this command:
/tp @p @e[type=mooshroom,c=-1]
- Take a look at your coordinates. You are thousands of blocks away. This mooshroom has no business being loaded, especially after a relog. You are also probably at Y=255, proof that
MCM-111is not fixed.
Expected Results: After spreading entities, all chunks should be properly unloaded.
Observed Results: Some entities remain loaded permanently, even after a relog.
Screenshots/Videos attached: No