Rideable add entities use wrong translation key
Partner Rank:
2
Partner Team Reporting:
Spark Squared
Verification builds:
1.11 windows 10
Summary:
Rideable add entities use wrong translation key
Impact:
Unable to properly give a hint text to add entities when they are ridable causing confusion to the player
Repro Steps:
- Create a behavior pack with a custom entity
- make the entity ridable
- Create a resource pack and set the action.hint.exit.[entity identifier] to any text
- Load world with both enabled and ride entity
Observed Results:
When riding entity you see action.hint.exit.unknown
Expected Results:
when riding entity you should see the text specified in the action.hint.exit.[entity identifier] translation key
Regression Builds:
never worked for new entities