Mojira Archive
MCM-634

Particles not being displayed at the correct location

Partner Rank:

3

Partner Team Reporting:

Spark Squared

Verification builds:

1.10, Windows 10,

1.11.23.0, build 2027367, Windows 10

Summary:

Location of particles with emitter local space position set to true used for block detection is not the same as where the particles are displayed at.

Impact:

Needing to find a workaround and spend extra time because the particle only works in certain parts of the world

 

Repro Steps:

  1. Download the sample resource and behavior packs
  2. Create a new world with those packs enabled
  3. Go to (300, 0)
  4. Run the command
    /summon spark:particle_emitter_2
  5. Go towards (0, 0) by flying (not teleporting as the entity would not follow you). At some point, the particles will disappear

 

Observed Results:

 

Expected Results:

The particles wouldn’t get killed when near (0, 0) and the particles wouldn’t move through blocks

Screenshots/Videos attached: Yes/No

Yes (see Observed Results section)

Regression Builds:

Has not worked before as far as I am aware, particles have only recently become available

Notes:

If the particle_expire_if_not_in_blocks tag is removed then the particles is not killed. Therefor it seems like the position of the particle used for collision detection is wrong.

Done

roelie - Spark Squared

2019-05-03, 08:31 PM

2019-05-15, 12:30 AM

2019-05-15, 12:30 AM

0

1

Future Release

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