Particles not being displayed at the correct location
Partner Rank:
3
Partner Team Reporting:
Spark Squared
Verification builds:
1.10, Windows 10,
1.11.23.0, build 2027367, Windows 10
Summary:
Location of particles with emitter local space position set to true used for block detection is not the same as where the particles are displayed at.
Impact:
Needing to find a workaround and spend extra time because the particle only works in certain parts of the world
Repro Steps:
- Download the sample resource and behavior packs
- Create a new world with those packs enabled
- Go to (300, 0)
- Run the command
/summon spark:particle_emitter_2 - Go towards (0, 0) by flying (not teleporting as the entity would not follow you). At some point, the particles will disappear
Observed Results:
- The particle is killed when near (0, 0): https://youtu.be/S17akAqV9qg
- The particle isn’t killed when going through blocks: https://youtu.be/CH0nThOu_Vw
Expected Results:
The particles wouldn’t get killed when near (0, 0) and the particles wouldn’t move through blocks
Screenshots/Videos attached: Yes/No
Yes (see Observed Results section)
Regression Builds:
Has not worked before as far as I am aware, particles have only recently become available
Notes:
If the particle_expire_if_not_in_blocks tag is removed then the particles is not killed. Therefor it seems like the position of the particle used for collision detection is wrong.
2019-05-03, 08:31 PM
2019-05-15, 12:30 AM
2019-05-15, 12:30 AM
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