[1.11] Pausing the game causes 2 asserts
Verification Build: 1.11.0.3_bet_rc2
Partner Rank: 4
Summary:
Pausing the game causes an assert.
Impact:
Crash if you have "Break with Asserts" on.
Repro Steps:
- Open any world
- Press "Escape" to open the pause menu
- Observe the issue
Observed Results:
---------------------------
Assert Failure - ctrl+C to copy this message to the clipboard!
---------------------------
Assertion failed: UI-warning:On Control Path: /pause_screen/variables_button_mappings_and_controls/safezone_screen_matrix/inner_matrix/safezone_screen_panel/root_screen_panel/pause_screen_main_panels/menu/the_rest_panel/pause_menu/menu_button_control/menu_background/button_panel/Undefined | Expected variable not found in ancestor tree: '$focus_up_control'
Condition is false: false
Function: DebugEndPoint::log in f:\darwinwork\9\s\handheld\src\common\debug\debugendpoint.cpp @ 72
---------------------------
OK
---------------------------
---------------------------
Assert Failure - ctrl+C to copy this message to the clipboard!
---------------------------
Assertion failed: UI-warning:On Control Path: /pause_screen/variables_button_mappings_and_controls/safezone_screen_matrix/inner_matrix/safezone_screen_panel/root_screen_panel/pause_screen_main_panels/menu/the_rest_panel/pause_menu/menu_button_control/menu_background/button_panel/Undefined | Expected variable not found in ancestor tree: '$focus_down_control'
Condition is false: false
Function: DebugEndPoint::log in f:\darwinwork\9\s\handheld\src\common\debug\debugendpoint.cpp @ 72
---------------------------
OK
---------------------------
Expected Results:
No assert. Pause menu.
Screenshots/Videos attached:
No