"minecraft:ambient_sound_interval" only works for the host
Verification builds:
Minecraft - Release_1130546 (1.7.0.3_beta-22)
Summary:
A component in the behaviour pack doesn't work for anyone but the host over Xbox Live:
"minecraft:ambient_sound_interval": { "range": 0.0, "value": 1.25 },
This component states that the ambient sound attached to this specific entity should loop every 1.25 seconds (Because it has a 0 delay between playing the ambient sound again).
However, this only works for the player hosting the world, everyone else hears the sound as if this component doesn't exist (No 1.25-second loop, just the natural delay between ambient sound).
Impact:
Players playing together will unexplainably experience gameplay features differently from each other because they're playing in multiplayer.
Repro Steps:
- Download the 'Millionaire Mansions' map from the Store
- Create a new world.
- Have another player join your game from the friend list
- Spawn an 'ATV' from the creative menu
- Both observe the sound
Observed Results:
Only the host will hear the looping sound. The other player will hear it from time to time.
Expected Results:
Both players can hear the sound looping.
Screenshots/Videos attached:
No
Notes:
You can find the component used in the behaviour pack through the vehicle_atv.json json found in the entities folder.