[1.7] Assert when performing various actions in Upcoming Everbloom Project
Verification builds: 1.7.0.2 - R7 Beta 21
Summary: There are many "working" sinks in this project using pistons to move a redstone block to toggle the water in cauldrons on and off. Flying up while spam clicking one of these levers causes an assert. I just discovered though that it is not specific to sinks. In fact it occurs in various seemingly random places. It seems to be exacerbated by jumping and being in creative mode although I cannot conclusively confirm this.
Impact: Assert
Repro Steps:
1. Download world attached in Slack and turn on cheats.
2. /tp 1311 83 -333
3. Go into creative mode.
4. Hold space while spam clicking the lever. Repeat until you get an assert.
ALTERNATIVELY:
- Download world attached in slack and turn on cheats
- /tp 1751 68 -604 -107.1 -3
- Go into creative mode
- Enter building and approach elevator
- Observe issue
ALTERNATIVELY:
Do all of the above but in survival mode while jumping.
Observed Results:
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Assert Failure - ctrl+C to copy this message to the clipboard!
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Assertion failed: Getting an Entity from Actor before its Entity is intialized?!
Condition is false: hasEntity()
Function: Actor::getEntity in f:\darwinwork\18\s\handheld\src\common\world\actor\actor.h @ 371
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OK
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Expected Results:
No asserts
Screenshots/Videos attached: No
Notes: It seems to be totally unpredictable at what locations in the map this occurs.
Regression Build: 1.6.0.8