[Crash] Player joins > Server crash when Playerdata is present in the Map download from the Market.
[Release 360729]
Summary: Crash on Player join
Impact: Crash!
Repro Steps:
1) Create a server
2) Ask for more then one friend to join your server.
Observed Results: Crash!
Assertion failed: The server shouldn't send a player twice! Condition is false: false Function: LegacyClientNetworkHandler::handle in C:\DarwinWork\10\s\handheld\project\VS2015\Minecraft\Minecraft.Client\..\..\..\..\src-client\common\client\network\LegacyClientNetworkHandler.cpp @ 328
Expected Results: No Crash
Note:
Its always the specific player that crashes the server, but when loading on other map the player changes.