[Breaking LIVE CONTENT]: Constant Teleport Movement does weird things to the player
This Bug was found in the Beta version: Release_980905
When starting up "A Nightmare in Candyworld" a cutscene takes place. We are able to do this by constantly teleporting the player along a set path. However it appears in this build that something significant has been changed about the way the teleport command works. Because rather than the player floating and continuing along the cutscene path they end up falling through the floor, blocks, and into the void. The teleport command is still applying as I am unable to look away from the direction that I'm supposed to be looking in.
Video of the Bug: https://youtu.be/Hj0g80nb8r0
Repro Steps:
1. Load up a new world of "A Nightmare in Candyworld"
2. Start the map by pressing the button in the lobby.
Observed Results: Player falls through the ground rather than continuing along the path we set for them with teleport commands.
Expected Results: Player teleports as intended and experiences a cutscene without falling through the ground.