Client/Server desync with entity positions
Verification Builds: 891562
Summary: When rapidly teleporting an entity (for example every 4 gameticks), the entity will sometimes not update its position for the client and then jump forwards the next tick, or jump back and forth between the old and new positions.
Impact: This affects the visuals of an upcoming map where this rapid teleportation is a crucial feature.
Repro steps:
1. Place a command block that executes at all entities of a specific type (such as rabbits) to teleport themselves one block in some direction.
2. Create a redstone clock to run the command block often.
3. Summon the entity.
Observed Results: The entity wiggles back and forth or lags behind where it should be.
Expected Results: The entity consistently moves one block every time the command block triggers.
Screenshots/Videos attached: Yes, entity_desync.mp4