Mojira Archive
MCM-241

Client/Server desync with entity positions

Verification Builds: 891562
Summary: When rapidly teleporting an entity (for example every 4 gameticks), the entity will sometimes not update its position for the client and then jump forwards the next tick, or jump back and forth between the old and new positions.

Impact: This affects the visuals of an upcoming map where this rapid teleportation is a crucial feature.

Repro steps:
1. Place a command block that executes at all entities of a specific type (such as rabbits) to teleport themselves one block in some direction.
2. Create a redstone clock to run the command block often.
3. Summon the entity.

Observed Results: The entity wiggles back and forth or lags behind where it should be.

Expected Results: The entity consistently moves one block every time the command block triggers.

Screenshots/Videos attached: Yes, entity_desync.mp4

Unresolved

BluCode

2018-04-30, 11:21 PM

2018-05-01, 08:13 PM

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Future Release

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