Long commands executed through scripting causes client to crash without error logs, exceptions, asserts, or messaging
Partner Rank: Critical
Verification Builds: 1.21.41, Build 28695439
Regression Builds: Unknown
Summary: Long commands executed through scripting cause the game client to crash without error logs or messaging.
Affects currently Live Content: No (But is impacting upcoming content)
Impact: Game crashes when long commands are run in scripts, preventing debugging and slowing content development for creators.
Repro Steps:
- Run a long command using scripting, such as:
execute positioned ${x} ${y} ${z} unless block ~ ~ ~1 coal_ore unless block ~ ~ ~1 iron_ore unless block ~ ~ ~1 gold_ore unless block ~ ~ ~1 redstone_ore unless block ~ ~ ~1 lapis_ore unless block ~ ~ ~1 diamond_ore unless block ~ ~ ~1 emerald_ore unless block ~ ~ ~1 ancient_debris unless block ~ ~ ~1 oak_slab unless block ~ ~ ~1 spruce_slab unless block ~ ~ ~1 birch_slab unless block ~ ~ ~1 jungle_slab unless block ~ ~ ~1 acacia_slab unless block ~ ~ ~1 dark_oak_slab unless block ~ ~ ~1 blackstone_slab unless block ~ ~ ~1 blackstone unless block ~ ~ ~1 bedrock unless block ~ ~ ~1 end_stone unless block ~ ~ ~1 obsidian unless block ~ ~ ~1 crying_obsidian unless block ~ ~ ~1 end_portal_frame unless block ~ ~ ~1 anvil unless block ~ ~ ~1 iron_block unless block ~ ~ ~1 gold_block unless block ~ ~ ~1 diamond_block unless block ~ ~ ~1 emerald_block unless block ~ ~ ~1 lapis_block unless block ~ ~ ~1 redstone_block unless block ~ ~ ~1 beacon unless block ~ ~ ~1 stone unless block ~ ~ ~1 cobblestone unless block ~ ~ ~1 stonebrick unless block ~ ~ ~1 tuff unless block ~ ~ ~1 deepslate unless block ~ ~ ~1 deepslate_copper_ore unless block ~ ~ ~1 deepslate_iron_ore unless block ~ ~ ~1 deepslate_gold_ore unless block ~ ~ ~1 deepslate_lapis_ore unless block ~ ~ ~1 deepslate_redstone_ore unless block ~ ~ ~1 deepslate_diamond_ore unless block ~ ~ ~1 deepslate_emerald_ore unless block ~ ~ ~1 ancient_debris unless block ~ ~ ~1 netherite_block run setblock ~ ~ ~1 air destroy - Observe that the client crashes without any error logs in com.mojang or visible debug messages (such as a content log error, assertion, watchdog message, or log files).
Observed Results: The game client crashes when executing long commands without any error messaging or logs.
Expected Results: The client should throw an exception, log an error message, or ignore the command with clear feedback to the creator.
Screenshots/Videos attached: No
Notes:
- This is a pack created by a sub-creator, BLOCKLAB Studios is acting as publisher to bring this pack to the marketplace. As such, we did not develop this pack, but are involved from a QA standpoint.
- We have educated the sub-creator to use scripting APIs to make use getBlock and setBlock* APIs instead of this huge (and frankly ugly) command chain. From a QA and observability standpoint it isn't ideal having to burn so many hours when the game should really be catching these errors and surfacing meaningful and actionable error messages.