camera_rotation Molang query lags behind actual camera rotation
Partner Rank: 3 (Normal)
Verification Builds: 1.21.40, 1.21.50
Regression Builds: -
Summary: camera_rotation Molang query visibly lags behind during rapid camera movements.
Affects currently Live Content: Yes
Impact: When animating something in-sync with camera rotation and position, the slightest desync can be quite apparent and visually distracting. This issue affects our live add-on and makes one of its features seem not as fluid as it should've been.
Repro Steps:
- Set max framerate to 30 in Minecraft video settings (Settings -> Video -> Framerate limit)
- Create a new world with attached add-on and enabled cheats
- Run /summon example:bug command in chat
- Rapidly rotate camera while looking down
Observed Results: Entity geometry seems to lag behind during rapid camera rotation (see attached video)
Expected Results: Entity geometry would appear perfectly stationary on screen as it would use current correct camera rotation
Screenshots/Videos attached: Yes, video is attached
Notes: -