The visual interpolation of entities is inconsistent the faster the entity is moving on v1.21.30.21
Partner Rank
- 2
Partner Team Reporting
- EVERBLOOM GAMES
Verification builds
- 1.21.30.21
Summary
- We have an issue on the Universal Studios map that makes the Back to the Future ride not function as intended. During the ride the player moves around instead of staying in place. I have made a clip and checked it on other builds for reproduction and regression issues and its only happening on v1.21.30.21 on both PC and Xbox.
It happens subtly on other rides, but it's hard to notice unless you're looking for it. It's definitely related to the speed you're moving at because it's very noticeable in the fast parts of Kong,
Impact
- Breaks player immersion makes the ride look broken
Repro Steps
1. Install the latest Minecraft Preview 1.21.30.21
2. Download and install Universal Studios Experience from the marketplace
3. Use the map in your inventory to teleport to the Back to the Future ride after the intro
4. Advance through the cue by entering the double doors to access the time travel vehicle
5. Interact with the 9-passenger time machine to begin the ride.
Once the ride begins, you will notice it start to leave the player behind or sometimes place them ahead of the vehicle.
Repro Rate
- 4/4
Observed Results
- The bug pushes the player ahead of the kart
Expected Results
- The player should sit in the kart the entire ride
Screenshots / Videos attached: Yes/No
- Yes
Regression Builds
- 1.21.20.24
Notes