player.entity default geometry and texture break with classic skins
Partner Rank: 3
Verification builds: 1.20.30, 1.20.11, 1.20.10, 1.20.1, 1.19.81, 1.19.22, 1.19.4
Summary:
replacing the default geometry or texture in the player.entity file work as expect on persona characters, however makes no changes when using a classic skin
leaving the default geo and texture in place and using completely custom render controllers allows complete control of the players geo and texture
Impact:
leaves unused references to geo and textures in the player.entity file
and anyone trying to change player geo and textures not knowing they have to stay in place with issues
Repro steps:
- Import and open the attached world
- equip a persona character and note the geo and texture change
- equip a classic skin and note that it is not changed geo and texture
Observed Results:
classic skins don't reflect default geo and textures from the player.entity file whereas persona characters do
Expected Results:
classic skins and persona characters use the default geometry and texture
Screenshots/Videos attached:
Yes
Regression builds:
unknown
Notes