Attachable helmets break when using a persona skin
Partner Rank: 2
Verification builds: 1.19.80, 1.20.0
Summary:
Swapping from a classic skin to a persona character in a world with an edited player.entity file, It defaults to a new player model in the mobs.json in the 1.19.80 update.
This change causes the head bone in a custom attachable helmet to no longer follow the head bone of the player
meaning the head moves independently from the helmet and through it.
Impact:
Causes an unfixable visual bug in an unreleased map.
Repro steps:
- Import the attached world
- Equip a netherite helm and chestplate
- Select a classic skin and observe the helmet's movement matches that of the head
- Select a persona character and observe that the helmet no longer moves
- (optional) Remove the player.entity file from the resource pack and observe that the helmet now works on the persona character
Observed Results:
Custom attachable helmet doesn't move when using a persona character.
Expected Results:
Custom attachable helmet moves with the head when using a persona character.
Screenshots/Videos attached:
Yes
Regression builds:
1.19.70
Notes:
The rest of the bones in a different attachment, such as the arms on a chest-plate, work correctly.
Only the head bone seems to be affected.