Sneaking overrides collision boxes.
Partner Rank: 1
Partner Team Reporting:
StarkTMA
Verification builds:
1.19.63
Summary:
Sneaking overrides collision boxes.
Impact:
Breaks content that relies on different collision boxes than the default player box.
Repro Steps:
- Create a player entity with a different collision box than the default, height=1 for example.
- Make the bounds visible.
- Hold shift.
Observed Results:
The collision box changes to a hardcoded value, assuming this has to do with the new 1.5 Sneak.
Expected Results:
The collision box shouldn't change unexpectedly. This is a very important behaviour
Screenshots/Videos attached:
Custom player collision box:

The collision box when sneaking:
