When trying to enter the cave you get an assertion that crashes the game client to the desktop.
Summary:
On one of our unreleased maps during a part where the player enters a cave you get this assertion that causes the entire client to crash. This issues occurs on both MC 1.19.30.04 and 1.19.40.22 release builds. Even with asserts toggled off the game client still crashes. The exception is the 1.19.30.04 Publish build, the map continues to play as intended on that build.
Assert Failure
---------------------------
Assertion failed: BGFX: Fatal error: 0 Cannot allocate a buffer of size 0
Condition is false: false
Function: dragon::platform::`anonymous-namespace'::BgfxCallbacks::fatal in D:\a_work\1\s\handheld\src-external\RenderDragon\src\Platform\BgfxContext.cpp @ 63
---------------------------
Impact:
Client crashes to desktop, map is unplayable
Verification builds:
1.19.40.22 this also happens on 1.19.30.04 Release builds
Regression Builds:
1.19.30.04 Publish 11584539
Observed Results:
When trying to enter the cave you get an assertion that crashes the game client to the desktop.
Expected Results:
To be able to enter the cave and progress through the map.
Screenshots/Videos attached:
Yes
Repro Steps: # Open a fresh copy of the .mcpack provided to Greg Walls
- Choose your voice preference and begin the map.
- Watch the intro cutscene and let the character finish speaking and unlock the path ahead before continuing forward.
- Once they begin to move forward follow them to the cave up ahead.
When trying to enter the cave, the assertion will pop up and the client will crash to desktop.
Notes:
Map and video links provided to Greg Walls