Mojira Archive
MCM-1541

Game crashes when un-bucketing custom fish that don't use a despawn component

Partner Rank:

2

Partner Team Reporting:

Aurafall Studios

Verification builds and Platforms:

ver. 1.18.30

Summary:

When using Actor properties and permutations instead of component groups, and attempting to bucket a custom mob using Minecraft:cod runtime identifier, the game will crash when placing the custom mob from the bucket.

 

EDIT - After discussions with Eric Rehmeyer, the issue was figured to be the lack of a despawn component that was causing the crash upon respawning using the bucket.

Impact:

In it's current state, this makes properties and permutations unusable for the project, and will severely decrease the functionality of the planned map. 

EDIT - the crash issue has a work around by making sure there is a "minecraft:despawn" component on the entity.

Repro Steps:

  1. Install the included Carp - Prop-Perm add-on to a world
  2. spawn a bunch of custom carp fish
  3. bucket a custom carp
  4. try to replace the custom carp that you bucketed
  5. Game Crashes

Observed Results:

Game crashes upon placing a custom mob from a bucket when using properties and permutations and missing a minecraft:despawn component

Expected Results:

The mob should be able to be placed from the bucket without the game crashing

Screenshots/Videos attached: Yes/No

Regression Builds:

 

Notes:

I have included not only the Carp - Prop-Perm pack, but also a pack with the same exact Carp using component groups, so that you can load it up, and see that it is working when using the non experimental methods.

Unresolved

BSavage

2022-04-26, 10:48 PM

2022-04-29, 07:58 PM

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