Game crashes when un-bucketing custom fish that don't use a despawn component
Partner Rank:
2
Partner Team Reporting:
Aurafall Studios
Verification builds and Platforms:
ver. 1.18.30
Summary:
When using Actor properties and permutations instead of component groups, and attempting to bucket a custom mob using Minecraft:cod runtime identifier, the game will crash when placing the custom mob from the bucket.
EDIT - After discussions with Eric Rehmeyer, the issue was figured to be the lack of a despawn component that was causing the crash upon respawning using the bucket.
Impact:
In it's current state, this makes properties and permutations unusable for the project, and will severely decrease the functionality of the planned map.
EDIT - the crash issue has a work around by making sure there is a "minecraft:despawn" component on the entity.
Repro Steps:
- Install the included Carp - Prop-Perm add-on to a world
- spawn a bunch of custom carp fish
- bucket a custom carp
- try to replace the custom carp that you bucketed
- Game Crashes
Observed Results:
Game crashes upon placing a custom mob from a bucket when using properties and permutations and missing a minecraft:despawn component
Expected Results:
The mob should be able to be placed from the bucket without the game crashing
Screenshots/Videos attached: Yes/No
Regression Builds:
Notes:
I have included not only the Carp - Prop-Perm pack, but also a pack with the same exact Carp using component groups, so that you can load it up, and see that it is working when using the non experimental methods.