Teleporting an entities in quick succession results in entities being in the wrong location.
Partner Rank: 1 Critical bug that cannot be worked around for upcoming second party piece of content.
Partner Team Reporting: Jigarbov Productions
Verification builds: 1.17.40 release -1.18.0 release -1.18.10.24 beta
Summary: Teleporting an entities in quick succession results in entities being in the wrong location.
Impact: Will impact an upcoming second party piece of content negatively
Repro Steps:
1. Open test world sent to greggo
2. Press the up arrows quickly. This will scroll the tiles up the wall.
Observed Results: When pressed slowly, the tiles will shift in the area as appropriate. When scrolled quickly the tiles will leave gaps due to incorrectly teleported entities. If the world is closed & opened again you can see that the entity did correctly move but it was displaying in the wrong location.
Expected Results:
Despite the speed of teleporting the entities, they should be always displayed in the location that they currently are supposed to exist.
Screenshots/Videos attached: Video sent to greggo
Regression Builds: Tried a bunch of builds, repro'd in all of them
Notes: I tried a bunch of different conditional_bandwidth_optimization options which is what i would have thought would help and none appear to resolve the issue.