Inconsitency in loot tables functions
Partner Rank: 4
Partner Team Reporting: Blockception
Verification builds: 1.17.40
Summary:
There a quite a number of inconsistent loot tables functions, though I understand that these are easily parsed, it's much more difficult for JSON validation through schemas and other possible problems.
Quite a number of items use specify the a namespace such as: `minecraft:set_damage` as a function. though all documentation always refers to `set_damage`
Suggested consistency to remove all namespaces from loot tables functions
Impact:
- Good examples for the community to use.
- Correct working vanilla data-driven files.
Repro Steps:
Observed Results:
Expected Results:
Correct, consistent vanilla files that not only follows minecraft readable format but also by written convention/documentation.
Screenshots/Videos attached: No
Regression Builds: N/A
Notes:
Using vscode search and replace:
Replace: `"function": "minecraft:`
With: `"function": "`
Files: