Assert "Bookkeeping error processing client-side subchunk"
Partner Rank:
3
Partner Team Reporting:
Jigarbov Productions
Verification builds and Platforms:
1.17.40.20
Summary:
Assert "Bookkeeping error processing client-side subchunk"
Impact:
Probably contributing to the very poor performance in Infinity Skyblock
Repro Steps:
- Open Infinity Skyblock by Jigarbov Productions on the marketplace.
- Start "Survival Skyblock" mode
- go into creative mode
- fly around generating new skyblocks (this is done by flying over "hotspots" on skyblocks on the edge of generated areas
Observed Results:
Game starts grinding to a halt and will randomly throw this assert. I'm assuming it has something to do with some chunk conversions or something going on.
Expected Results:
Game should save at a normal speed and not throw asserts.
Full assert attached:
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Assert Failure - ctrl+C to copy this message to the clipboard!
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Assertion failed: Bookkeeping error processing client-side subchunk
Condition is false: sc->getSubChunkState() == SubChunk::SubChunkState::ProcessedSubChunk
Function: SubChunkPacketHandler::onSubChunkHandleComplete in D:\a_work\5\s\handheld\src-client\common\client\network\SubChunkPacketHandler.cpp @ 155
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OK
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Regression Builds:
1.17.30.04
Notes: