Doors and Trapdoors in saved structure place incorrectly when mirrored or rotated
Partner Rank: 2
Verification builds:
Minecraft.Windows_1.16.2200 - 5685695
Minecraft.Windows_1.13.0.35 - 3406689
Summary:
All doors and trapdoors place incorrectly when flipping or rotating a saved structure, either with structure blocks or using the /structure command
Impact:
This may have a major effect on reviews, players are unable to play the map correctly. A parkouring and exploration challenge with two sides is made unfair to one side, as the mirroring makes jumps with trapdoors easier on the mirrored half, and iron door flipping issues cause unintended shortcuts.
Noxcrew's currently in-development map is affected by this bug.
Repro Steps:
- Create a new Minecraft world
- Create a structure that includes a door or trapdoor, using either a structure block or /structure save
- Either:
- Load the structure with a structure block, making sure to select Mirror: X
OR - Run /structure load [STRUCTURE NAME] ~ ~ ~ 0_degrees x
Observed Results:
Doors and trapdoors are mirrored incorrectly
Expected Results:
Doors and trapdoors should be mirrored correctly in all cases
Screenshots/Videos attached:
https://youtu.be/FXNX4O5hegA
Regression Build:
None; this bug was present when structure blocks were implemented in 1.13.0