Behavior entity MoLang variables does not work on the resource side
Partner Rank: 3
Partner Team Reporting: Starfish Studios
Verification builds: ver. 1.16.220.02, build 5685695
Summary:
Entity MoLang variables set through behavior animations and animation controllers does not work on the resource side.
Impact:
This makes it impossible to do MoLang tests on the entity's resource pack side using variables set through behavior pack animations.
Repro Steps:
- Download and install the attached add-on pack.
- Join a world with the behavior and resource pack enabled.
- Summon a sheep /summon sheep.
- Hit the sheep.
Repro Rate: 3/3
Observed Results:
When hitting the sheep, variable.headless is set to 1. But there is no difference in the sheep.
Expected Results:
The sheep should have its head invisible once this variable set (what is set on the resource side).
Screenshots/Videos attached: No
Regression Builds: None
Notes:
Codes added to the sheep:
// Behavior side animation controllers:
{
"format_version": "1.10.0",
"animation_controllers": {
"controller.animation.sheep.setup": {
"initial_state": "default",
"states": {
"default": {
"transitions": [
{
"on_hurt": "query.hurt_time > 0"
}
]
},
"on_hurt": {
"on_entry": [ "variable.headless = 1;" ]
}
}
}
}
}
// Behavior file:
{
"format_version": "1.16.0",
"minecraft:entity": {
"description": {
"identifier": "minecraft:sheep",
"is_spawnable": true,
"is_summonable": true,
"is_experimental": false,
"scripts": {
"animate": [ "setup" ]
},
"animations": {
"setup": "controller.animation.sheep.setup"
}
},
...
}
}
// Resource side render controllers:
{
"format_version": "1.8.0",
"render_controllers": {
"controller.render.sheep": {
"arrays": {
"geometries": {
"Array.geos": [ "Geometry.default", "Geometry.sheared" ]
}
},
"geometry": "Array.geos[query.is_sheared]",
"materials": [ { "*": "Material.default" } ],
"textures": [ "Texture.default" ],
"part_visibility": [
{ "head": "!(variable.headless ?? 0)" } // Visible only when v.headless is not returning 1, it will be visible if this variable has not yet been initialized.
]
}
}
}
2021-04-01, 06:41 AM
2021-04-30, 09:49 PM
2021-04-30, 09:49 PM
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