Mojira Archive
MCM-1295

Catmull-Rom animation resets value after last keyframe

Partner Rank: 3

Partner Team Reporting:

Spark Squared

Verification builds:

v1.16.201

Summary:

Catmull-Rom animation resets value after last keyframe

Impact:

Makes it more difficult to create animations

Repro Steps:

  1. Install the attached resource pack
  2. Join a world with the resource pack installed
  3. Spawn a vanilla cow

Observed Results:

The cow does an animation along a catmull rom spline, and ends up at [0, 0, 20]. But immediately after it stops moving, it jumps back to [0, 0, 0].

Expected Results:

The cow should stop at [0, 0, 20] and stay there for the remaining 0.7 seconds of the animation, because the keyframe contains a "post" vector.

Screenshots/Videos attached: Yes

Regression Builds:

Never worked

Notes:

-

Unresolved

Jannis T

2021-02-01, 11:28 AM

2021-02-02, 10:41 PM

2

0

Future Release

-