Catmull-Rom animation resets value after last keyframe
Partner Rank: 3
Partner Team Reporting:
Spark Squared
Verification builds:
v1.16.201
Summary:
Catmull-Rom animation resets value after last keyframe
Impact:
Makes it more difficult to create animations
Repro Steps:
- Install the attached resource pack
- Join a world with the resource pack installed
- Spawn a vanilla cow
Observed Results:
The cow does an animation along a catmull rom spline, and ends up at [0, 0, 20]. But immediately after it stops moving, it jumps back to [0, 0, 0].
Expected Results:
The cow should stop at [0, 0, 20] and stay there for the remaining 0.7 seconds of the animation, because the keyframe contains a "post" vector.
Screenshots/Videos attached: Yes
Regression Builds:
Never worked
Notes:
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