Mojira Archive
MCM-1267

Music channel is affected by /stopsound

Partner Rank:  2

Verification builds: 1.16.200.02

Regression Builds: New Feature

Summary: /Stopsound @a stops sounds on ALL channels, including MUSIC channel.

Impact: Music is being interrupted when trying to manage sounds in game using playsound/stopsound. 

Repro Steps: 

  1. run /music play music.menu 1 0 
  2. Listen to the menu-music start playing in-game
  3. run /stopsound @a
  4. Listen to the /stopsound command INTERRUPTING the music channel
  5. run /music play music.menu 1 0 
  6. Listen to the menu-music start playing in-game again
  7. run /playsound mob.chicken.say @a ~ ~ ~ 1
  8. Listen to the chicken NOT INTERRUPTING the music channel

Observed Results:

When you run /stopsound it stops all sounds, including the music channel.

When you use /playsound it does not affect the music channel.

If I want to stop all sounds, but not the music channel, I have to target every sound I want to stop except the music category sounds.

Expected Results:

/stopsound should only affect the non-music channels

Work Around:

Target non-music sounds by adding every sound you want to stop to a function and call the function:

stopsound @a piki.vo1
stopsound @a piki.vo2
stopsound @a piki.vo3
stopsound @a piki.vo4
stopsound @a piki.vo5
etc...

Unresolved

Whetu Paitai

2020-12-09, 11:06 PM

2020-12-09, 11:50 PM

1

2

Future Release

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