Music channel is affected by /stopsound
Partner Rank: 2
Verification builds: 1.16.200.02
Regression Builds: New Feature
Summary: /Stopsound @a stops sounds on ALL channels, including MUSIC channel.
Impact: Music is being interrupted when trying to manage sounds in game using playsound/stopsound.
Repro Steps:
- run /music play music.menu 1 0
- Listen to the menu-music start playing in-game
- run /stopsound @a
- Listen to the /stopsound command INTERRUPTING the music channel
- run /music play music.menu 1 0
- Listen to the menu-music start playing in-game again
- run /playsound mob.chicken.say @a ~ ~ ~ 1
- Listen to the chicken NOT INTERRUPTING the music channel
Observed Results:
When you run /stopsound it stops all sounds, including the music channel.
When you use /playsound it does not affect the music channel.
If I want to stop all sounds, but not the music channel, I have to target every sound I want to stop except the music category sounds.
Expected Results:
/stopsound should only affect the non-music channels
Work Around:
Target non-music sounds by adding every sound you want to stop to a function and call the function:
stopsound @a piki.vo1 stopsound @a piki.vo2 stopsound @a piki.vo3 stopsound @a piki.vo4 stopsound @a piki.vo5 etc...