Structure load doesn't overwrite water if its a block that can be water logged
Partner Rank: 3
Partner Team Reporting: Jigarbov Productions
Verification builds: 1.16.100 1.16.200
Summary:
Structure load doesn't overwrite water if its a block that can be water logged
Impact:
command inconsistency creates problems when trying to develop because you need work arounds for one way and not for another.
Repro Steps:
- Create an area with waterloggable blocks like slabs
- use command or structure block to save the area
- clone the area somewhere filled with water
- structure load the area somewhere filled with water
- or open the test world "waterlog" and press the buttons (U2 world)
Observed Results:
When you clone the slabs into an area with water, they become waterlogged instead of overwriting the water like clone does.
Expected Results:
clone and structure load should give consistent results, or there should be something that allows better manipulation of water in the case of structure such as a command argument
Screenshots/Videos attached: Yes.

Regression Builds:
new feature
Note: Fanny told me to report this as per AC/DLC discussion