Teleporting followed by kill produces sound at old location
Partner Rank: 4
Partner Team Reporting:
Blockception
Verification builds:
1.16.200.53
Summary:
When an entity is teleported and killed in the same tick, it produces a sound effect on the first location it started at.
Impact:
little, but it's annoying to keep hearing.
Repro Steps:
- Have 2 command blocks or a mcfunction with the following code as an example:
tp @e[type=!player] 46 -40 40 kill @e[x=46,y=-40,z=40]
- Stand next to an entity when you activate the code.
- Observer that you still hear the death sound.
Observed Results:
You here a death sound of the mob
Expected Results:
No sound should be played
Regression Builds:
1.16.40
Notes: