Hitbox stay big when swimming after a event / event call
- Partner Rank
- 3
- Partner Team Reporting
- Norvale
- Verification builds
- Windows 10, 1.16.40 (Full version), 1.16.40 / 1.16.30 (Dev Version)
- Summary
- After a Event call out of a Environment Sensor the Hitbox Stays the large one eventhogu the player swims
- Impact
- Player can't swim through 1x1 holes in the water, this is not relevant/important to us directly. This affects only minor the quality of the whole pack/world.
- EDIT: this now only a minor inconvenience as seen in the comment.
- Repro Steps
- Step 1: Create World with the behavior pack (the hitbox should work fine)
- Step 2: Call the event in the player (in this case
/tag @s add test
)
-
- Step 3: try to swim through a 1x1 Whole in the water (alterativ enable hitboxes)
- Repro Rate
- 100%
- Observed Results
- The hitbox stays large(0.4x1.7) even when swimming
- Expected Results
- the hitbox should get small
- Screenshots / Videos attached: Yes
- Regression Builds
- 1.16.40 Vull version
- 1.16.40 dev build
- Notes
- I added a minimal example .mcaddon or .zip (these are the same). In it you'll finde under behavior/entity/player the environment sensor with the event that causes the bug.
- In the player entity file there are some comments that'll guide you to consistently reproduce the bug.
- The bug also occurs without custom items, but I wasn't able to consistently reproduce the bug with such a small example
- I also added the content log (z. 2422 is the /tag command) as a .txt file.