Mojira Archive
MCM-1212

Hitbox stay big when swimming after a event / event call

  1. Partner Rank
  • 3
  1. Partner Team Reporting
  • Norvale
  1. Verification builds
  • Windows 10, 1.16.40 (Full version), 1.16.40 / 1.16.30 (Dev Version)
  1. Summary
  • After a Event call out of a Environment Sensor the Hitbox Stays the large one eventhogu the player swims
  1. Impact
  • Player can't swim through 1x1 holes in the water, this is not relevant/important to us directly. This affects only minor the quality of the whole pack/world.
  • EDIT: this now only a minor inconvenience as seen in the comment. 
  1. Repro Steps
    • Step 1: Create World with the behavior pack (the hitbox should work fine)
    • Step 2: Call the event in the player (in this case
      /tag @s add test

      )

    • Step 3: try to swim through a 1x1 Whole in the water (alterativ enable hitboxes) 
  1. Repro Rate
  • 100%
  1. Observed Results
  • The hitbox stays large(0.4x1.7) even when swimming
  1. Expected Results
  • the hitbox should get small
  1. Screenshots / Videos attached: Yes
  1. Regression Builds
  • 1.16.40 Vull version
  • 1.16.40 dev build
  1. Notes
  • I added a minimal example .mcaddon or .zip (these are the same). In it you'll finde under behavior/entity/player the environment sensor with the event that causes the bug.
  • In the player entity file there are some comments that'll guide you to consistently reproduce the bug.
  • The bug also occurs without custom items, but I wasn't able to consistently reproduce the bug with such a small example 
  • I also added the content log (z. 2422 is the /tag command) as a .txt file.

Fixed

Matthias Klenz

2020-10-29, 12:43 AM

2020-11-18, 11:56 PM

2020-11-18, 11:56 PM

2

3

Future Release

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