Assert recieved when trying to start map with 2 players
Partner Rank:
2
Partner Team Reporting:
BBB Studios
Verification builds and Platforms:
could not reproduce with 2 players on win10 1.16.0 base game template
Summary:
According to Auger report (/viewReport/d09e72e8-36bd-4cd7-92af-322e9247049f/) :
[BLOCKING] - Get this assert repeatedly everytime I try to start a map with two players: "Assertion failed: The server should never throw away a blob that a client still needs Condition is false: false Function: ServerNetworkHandler::handle in f:\darwinwork\764\s\handheld\src\common\network\servernetworkhandler.cpp @ 1343"
Impact:
This Assert has stopped our map from releasing
Repro Steps:
Could not reproduce, may need more information from Auger reporter
Observed Results:
N/A
Expected Results:
The map to not have assert errors
Screenshots/Videos attached: Yes/No
No, This was an auger report
Regression Builds:
This has not appeared in any previous error reports
Notes:
As far as I'm aware this is not something that we have done or can do anything about, however its a bit cryptic and may be to do with us, is their anything we can do about this, or is this codebase side?