/playanimation doesn't work the same tick after spawning a mob
Partner Rank: 3
Verification builds: 1.16.100.50
Regression builds: N/A since this command was introduced in this version
Summary: If you spawn a mob, and then in the same tick use /playanimation on that mob, the animation is not applied. It only works if you wait a tick.
Impact: This is quite annoying as Bedrock offers no elegant way to delay commands inside of functions. But of course this doesn't break anything.
Repro Steps:
- Set up a command block chain with the following commands:
/summon husk /playanimation @e[type=husk] animation.armor_stand.solemn_pose test 0 "0" test - Power the chain
Expected Results: Husk moves arms into pose
Observed Results: Husk spawns like normal. If you add delay to the second command block, then it works as expected.
Screenshots/Videos attached: Yes
Notes: Seems to work fine for armor stands for some reason.
2020-09-09, 07:03 AM
2021-03-05, 07:39 PM
2021-03-05, 07:39 PM
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