Transparent particles render wrongly in front of transparent blocks
Partner Rank: 3
Verification builds: 1.16.100.50 and earlier
Regression builds: None, always been an issue
Summary: When transparent particles are rendered in front of transparent blocks like stained glass, they wrongly appear as though they are behind the blocks. This has always been an issue. Java Minecraft fixed these bugs in 1.16, but Bedrock failed to, despite the new "render dragon" rendering system.
Impact: This makes various projects look buggy or requires us to not fade out particles.
Repro Steps:
- Place some stained glass
- /particle minecraft:shulker_bullet ~ ~ ~
Expected Results: Particle renders in front of the glass
Observed Results: Particle renders behind the glass even though it's really in front
Screenshots/Videos attached: Yes