entity looks at its casting target when casting an event with behavior.send_event
Verification builds: 1.16.20.50 Release build
Summary: When casting an event with the "minecraft:behavior.send_event" component, the entity rotates to face the entity it sends the events to.
Impact: This prevents using this handy component on custom entities that are meant to be immobile.
Reproduction steps:
- create the world attached to this report
- notice how the chairs entities rotate to face the player
Expected result
The entities don't rotate.
Actual result
The entities rotate. Notice how they rotate: once per second (corresponding to the "cooldown_time" of the component), for a slight moment (corresponding to the "cast_duration" of the component).