Mojira Archive
MCM-1044

Content errors are thrown for several entities with multiple geometries, regarding default neck locators

Partner Rank:

3

Partner Team Reporting:

Everbloom Studios

Verification builds:

1.16.0.57, 1.16.0.61

Summary:

Content errors are thrown for several entities with multiple geometries in Ninja Mash-up when loading up the world. It's something along the lines of default neck locators having different offsets for different models. There are no neck locators in any of these models, though, so the game is throwing an error about something that the game itself created.
The content error has the following format:

[Geometry][error]-<entity id> | <entity id>}}{{ | Locator: Error: model already has a locator armor_offset.default_neck that doesn't exactly match the one wanting to be added - skipping new definition in <friendly geometry name>(<geometry identifier>)

Despite this, the entity is displayed without any issues.

Impact:

While it doesn't affect any gameplay, content errors like these are likely to fail certification for future content, even though we have no way to get around this.

Repro Steps:

  1. Open a fresh copy of Ninja Mash-up with content logs enabled.
  2. Watch the content logs.

Observed Results:

This content error is shown when starting up, several times, each with different entity IDs and geometries (among others) (happens on the second wave after the first wall of content logs has disappeared):

[Geometry][error]-npc:citizen | npc:citizen | Locator: Error: model already has a locator armor_offset.default_neck that doesn't exactly match the one wanting to be added - skipping new definition in clan_child_male(geometry.clan_member.child)

Expected Results:

Content errors regarding default locators shouldn't be shown as those are out of our control.

Screenshots/Videos attached: Yes/No

Yes

Regression Builds:

1.16.0.55

Unresolved

Energyxxer

2020-05-17, 01:14 AM

2020-05-19, 01:44 AM

10

5

Future Release

-