GLSL 4.50 is not supported
Trying to launch the Minecraft launcher from either the app or terminal results in the dreaded grey box:
The logs give me:
#version 100
precision mediump float;
precision mediump sampler2D;
uniform sampler2D uTextureSampler_0_Stage0;
varying highp vec2 vlocalCoord_Stage0;
void main() {
mediump vec4 outputColor_Stage0;
{
outputColor_Stage0 = vec4(1.0);
highp vec2 texCoord;
texCoord = vlocalCoord_Stage0;
outputColor_Stage0 = texture2D(uTextureSampler_0_Stage0, texCoord);
}
{
gl_FragColor = outputColor_Stage0;
}
}
Errors:
0:1(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES
Looking around I found out the way to check openGL was with:
glxinfo | grep OpenGL
That gives me:
OpenGL vendor string: Intel Open Source Technology Center OpenGL renderer string: Mesa DRI Intel(R) HD Graphics 3000 (SNB GT2) OpenGL core profile version string: 4.5 (Core Profile) Mesa 20.0.8 OpenGL core profile shading language version string: 3.30 OpenGL core profile context flags: (none) OpenGL core profile profile mask: core profile OpenGL core profile extensions: OpenGL version string: 4.5 (Compatibility Profile) Mesa 20.0.8 OpenGL shading language version string: 3.30 OpenGL context flags: (none) OpenGL profile mask: compatibility profile OpenGL extensions: OpenGL ES profile version string: OpenGL ES 3.0 Mesa 20.0.8 OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.00 OpenGL ES profile extensions:
So I should support and be able to use v4.5 just fine right?
But what's going wrong?
2021-07-20, 05:22 PM
2022-02-25, 08:51 PM
2022-02-25, 08:51 PM
0
2
-