Mojira Archive
MCL-18961

GLSL 4.50 is not supported

Trying to launch the Minecraft launcher from either the app or terminal results in the dreaded grey box:

 

The logs give me:

#version 100
precision mediump float;
precision mediump sampler2D;
uniform sampler2D uTextureSampler_0_Stage0;
varying highp vec2 vlocalCoord_Stage0;
void main() {
 mediump vec4 outputColor_Stage0;
 {
 outputColor_Stage0 = vec4(1.0);
 highp vec2 texCoord;
 texCoord = vlocalCoord_Stage0;
 outputColor_Stage0 = texture2D(uTextureSampler_0_Stage0, texCoord);
 }
 {
 gl_FragColor = outputColor_Stage0;
 }
}
Errors:
0:1(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES 

 

Looking around I found out the way to check openGL was with:

glxinfo | grep OpenGL

 

That gives me:

OpenGL vendor string: Intel Open Source Technology Center
OpenGL renderer string: Mesa DRI Intel(R) HD Graphics 3000 (SNB GT2)
OpenGL core profile version string: 4.5 (Core Profile) Mesa 20.0.8
OpenGL core profile shading language version string: 3.30
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
OpenGL version string: 4.5 (Compatibility Profile) Mesa 20.0.8
OpenGL shading language version string: 3.30
OpenGL context flags: (none)
OpenGL profile mask: compatibility profile
OpenGL extensions:
OpenGL ES profile version string: OpenGL ES 3.0 Mesa 20.0.8
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.00
OpenGL ES profile extensions:

So I should support and be able to use v4.5 just fine right?
But what's going wrong?

 

Incomplete

Henery James Locker

2021-07-20, 05:22 PM

2022-02-25, 08:51 PM

2022-02-25, 08:51 PM

0

2

Unconfirmed

2.2.3554 (Linux)

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