"replace" property in sounds.json for resource packs is ignored
In response to bug MC-48826, I don't see this being fixed yet. I do not believe that this is resolved at all.
I am trying to make it so that all mobs use the same damage sound. I pretty sure that I'm doing this right, since there are no errors in the launcher log at all. Here's my text:
{
"mob.zombie.hurt": {
"category": "hostile",
"replace": true,
"sounds": [
"mob/damage"
]
}
}
I DO have a "damage.ogg" file in the "mob" folder of the sound directory of my resource pack, yet it still doesn't play when I hit the zombie. Is this bug still present, or am I doing something wrong?
Extra Information:
I know that my "sounds.json" file is in the correct place, working, because when I use it to add a NEW sound that I don't need to replace an old one with, it works fine.
2016-03-20, 04:42 AM
2016-03-21, 08:14 AM
2016-03-20, 10:43 AM
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